Halo Infinite: Viral Machine Armour Set

I got to model a set of armour set for Cyber Showdown III for Halo Infinite
I was responsible for taking concept art and modeling the entire process from highpoly to texture bakes. This one was particularly challenging as there's a lot of organic chaos that then had to be re-organized and optimized into low poly while not making the geometry look too crunched down. Not only are there dozens of cables bunched into hoses, but those hoses are split and torn in certain places and on top of that there are flier cables floating off the objects themselves. All of this leads to very tight min/maxing of polycounts and even optimizing at certain visible angles for the most visual payoff. These pieces involved lots of interpolated spline work as well as booleans and floaters. Keeping things looking smooth and also performant is a tricky art.