Omni Arena: Hardpoint

I was tasked with creating concept art of characters and weapons for a game called "Hardpoint" which was bundled into a variety of projects for Virtuix's Omni VR system. The goal was to create a sleek, stylized character with an athletic appearance using a mix of motorsports and olympic gear as reference.

Basic player avatar "Assault" character type.

Basic player avatar "Assault" character type.

Possible "Tank" character type

Possible "Tank" character type

A screencap of the final game

A screencap of the final game

Some initial thumbnails for weapon ideas. Goal was to make them look sleek and sporty. Not like military firearms.

Some initial thumbnails for weapon ideas. Goal was to make them look sleek and sporty. Not like military firearms.

Started with a rough speedsculpt concept in 3d coat.

Started with a rough speedsculpt concept in 3d coat.

Took a more simplified approach this time around with a couple more interesting materials

Took a more simplified approach this time around with a couple more interesting materials

The Tank character would use an arm cannon similar to Metroid but not fully enclosed. Was told to make the design even simpler and more organic.

The Tank character would use an arm cannon similar to Metroid but not fully enclosed. Was told to make the design even simpler and more organic.

Some renders of a 3d concept

Some renders of a 3d concept