I had the privilege to model the Oberon helmet and shoulder set for Halo Infinite
I was responsible for creating the asset through the entire process of highpoly, lowpoly, texture bakes, and substance texturing of the asset.
This was an interesting challenge as the sharp creases on the visor were tricky to pull off from a hardsurface standpoint. In the end I had to use a combination of floaters and surface creases in order to get a normal bake to carry across the desired details.
I also had the opportunity to add certain details such as the throw-levers on the underside of the cheeks and sliding switches on the rear sides of the helmet in order to bump up the visual flare of the piece.